Tuesday 9 October 2012

Lunar Landings!: The Lunar Lander Inspired Card Game!

(Source)
For this upcoming week of Game Design and Production, we were thrown a curve ball that gave us a new twist to the usual building of board games.  This week, we were required to take a classic Atari title and turn it into an entertaining card game.  I was very excited to hear this as my printer and I were beginning to dislike creating the boards for our board games.  After much debate with my group, we eventually decided that Lunar Lander would make an excellent Atari title to card game conversion.  We really tried to focus on creating an experience that not only resembles Lunar Lander, but one that also brings back memories of playing the game on the Atari system


The main goal of our game, is to create the best Lunar Lander possible and land with the highest amount of excess fuel possible.  This is done through by making the player assemble their own Lunar Lander using parts with different classifications.  Parts are classified from the "A" level, down the "D" level parts.  In our game, "A" level parts provide you with the most amount of fuel, while the "D" level parts provide you with a very small amount of fuel.  


- Rank "A":  80 Fuel Points

- Rank "B":  70 Fuel Points

- Rank "C":  60 Fuel Points

- Rank "D":  50 Fuel Points

Each player must collect a Hull, Landing Gear, Thruster, and a Docking system to create their Lander.  However, once the player has all the required parts to create a Lunar Lander, they are allowed to attempt a landing!  To attempt the landing a player must add up all of their fuel cards, to determine exactly how many Fuel Points they will have during their landing process.  After this has been established, the player will draw a card from the landing deck and check its multiplier.  The multipliers on these cards range from 1x to 5x.  The higher the multiplier  the more Fuel Points needed and the landing will be harder to complete.

5X:  300

4X:  200

3X:  150

2X:  100

1X:  50

If a Lander lands successfully, they will receive their excess Fuel Points score.  This is done by taking the ships Total Fuel Points, subtracting the amount on the Multiplier, and then multiplying the remaining fuel by the Landing Multiplier.  (Total Fuel - Multiplier Amount) X Multiplier = Remaining Fuel Points.  For example, if a ship with 300 Fuel Points is landing on a 2X multiplier space, the amount remaining would be 400 Fuel Points. (300 - 100) x 2 = 400.  However, if a player draws a Landing Card with a number higher than their ships Fuel Points, their landing was not successful and they will only receive 10% of their Total Fuel Points as a final score!  The player who can reach 2000 Fuel Points after multiple landings, will win the game!
Lunar Landings Cards






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