A Common Treasure Chest Present in the LOZ: OOT |
Lake Hylia: The Tree on the Right Signifies the lone part of the Water Temple above Ground. |
This is not only an example of great level design on the designers part, but also how they were able to tweak the way a reward system can work for the player as a feel good mechanism, while also allowing the game to flow with little to no interruption. I can personally vouch for how this system of rewarding the player felt all the more exciting as there is the "Ah Ha" moment present. What that meant for me, was the moment when I would realize that this new item that helped me defeat the final boss of this temple, is also the item I have been looking for to allow me to keep moving forward in my quest. I also felt that it made the game slightly more addicting in the sense that I was always on the look out for some new item that would benefit me in my quest and help me trek onward in my endeavors. It was a new mechanic (for me at least) that helped to break the monotony of completing a level, only to be shuffled to the next one with little flow and a definite lack of meaningful rewards.
I am usually very biased to only talk positives of this series, being that they are my favourite, but there is one situation in the OOT game that felt as though the reward system interrupted the main quest line in an unpleasant way. This moment is when the player is required to seek out the location of the hook-shot, as it is required to access the entrance to the Forest Temple. However, instead of doing the most obvious option of putting this item as a reward in an earlier instance, the designers opted to add it in a random grave location North of Kakariko Village. This moment seemed to break the flow of gameplay up to that point as it seemed out of place and not very fitting with the theme of where I was in the story. Thankfully, the reward system picked up after this point and fit right back to how it had been progressing earlier in the game.
Dampe's Grave Race- The unusual race minigame required to obtain the Hookshot |
To this day, I still adore the Legend of Zelda series, as the designers always know how and when to reward the player to make them feel as though they have accomplished an incredible feat. I would be hard pressed to find another game that makes me feel the range of emotions that the Legend of Zelda: Ocarina of Time has made me feel. If only this played in real life, it would make getting a reward that much more satisfying:!
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