An example of Normal Mapping |
Pro's
- The curvature of the object is very high quality because the low poly vertex normal's are easy to ignore
- Slight better performance compared to Tangent mapping
Con's
- Do not compress very well since the blue channel cannot be recreated.
- Harder to overlay painted details since the base colors vary.
- Reusing maps is difficult. This is because different mesh shapes require unique maps.
Tangent Space Normal Mapping:
Pro's:
- Image compression is much easier
- Maps can be easily reused on different shaped meshes.
- Easier to overlay painted details when texturing the objects
Con's
- The performance is slightly slower in comparison to Object-Space.
- Problems often arise with smoothing from low poly normals.
Before and After Normal Mapping |
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