Tuesday, 25 September 2012

Battle for Asgolonia!


Battle for Asgolonia!

For our second board game assignment, we were required to create a territorial acquisition game.  My goal was to make a game similar to Risk, only a little shorter and a little simpler.  One of the biggest challenges of creating a territorial acquisition game, is developing a fair with condition for all of the players.  The combat system in my territorial acquisition game was also challenging, as Bobby and I included different types of attack and defense modifiers.  We eventually settled on a system that we decided was fair for all players.  Our final challenge was developing a map that allowed players to have different strategies for how they will defeat their enemies.  


Gameplay

After many separate prototypes, Bobby and I created Battle for Asgolonia.  Battle of Asgolonia is an action packed game where four players must fight to become the rulers of all Asgolonia and claim the mythical treasure.  To begin, each player must roll a die. The player with the highest number will be the first to take their turn.  If there is a tie, then the two players will roll again until the tie is broken. Once the first player has been selected, the order will go clockwise from that player.  To eliminate a player, an opposing player must destroy their home tower.  These home towers are automatically fortifications until they are destroyed.  To begin the game, the starting player will roll a single 6 sided die to see how many tiles will be placed on the game board.  For example, if the player rolls a five, they may place five tiles adjacent to each other.  Once a tile has been placed, all the remaining tiles to be placed must start from the first tile.  If a player places a tile in a spot that is not adjacent to one of their own tiles, the move is deemed illegal and they must re-place the tile.  Combat is a very crucial part of Battle of Asgolonia.  When a player wishes to take over an opposing tile, they must roll the dice.  The player must have one or more moves left to initiate an attack.  Multiple attack sequences may be initiated as long as the player has moves remaining.  If the tile is unfortified, the player must roll a 4 or higher to invade the square with one of their tiles. However, if the tile is fortified, the player must roll a six or higher to successfully invade. If a tile with either a fortification or a siege engine is captured, the fortification/siege engine is destroyed.

To make a fortification you must give up any of the moves you gained from rolling the die. For instance if you rolled a 4 you may move 3 times and make one fortification on any of your tiles or move twice and build 2 fortifications.  If a fortification is being attacked multiple times in one set of moves (Example: The player rolled three and is attacking the fortification all three times), then for each failed attack, the amount of hits needed is reduced by one each time (Ex: If the first two attacks fail, the player only needs to roll a four instead of a six to destroy the fortification).  At the end of the attacking players turn, if all the attacks failed, the fortification returns to normal strength.
To make a siege engine you must give up your roll. A siege engine can only be built before you roll. When you move in your following turns you may move the siege engine along with them.  Siege engines allow the player to roll two dice during their attack.  The highest die will be used in the attack. Only one siege engine may be built per player.  


A game of Battle for Asgolonia in action!




At the beginning of the game, the golden idol is placed in the center of the game board.  The first player to place a tile on the golden area will earn the golden idol, adding +1 to each attack role.   This idol will stay in the player’s possession until the game is completed, or they are defeated.  If the player with the idol is defeated, the idol will be transferred to the player who won the battle.  If a player’s home fortress is destroyed, the player who destroyed the fortress gains all of that players land tiles.

The last player with their home base standing is the winner and champion of Asgolonia! Have fun playing!



 

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